Home

Week 1

I setup a new Godot project and configure an export target for the Quest 2 on my computer and notebook. This takes longer than expected, because of lacking documentation regarding Quest 2 compatible render settings. However, the specifics will hopefully change in the not-too-distant feature, which is why I do not document them here.

An interesting learning to document is that one needs the same android keystore when building from multiple computers.

Offtopic: I develop on both my computer and notebook, because of convience. It turns out, developing on multiple machines goes a long way towards making sure that other people have an easy time setting up your project. You yourself will encounter issues like missing dependencies, tools not being configured, etc. Automate everything, which is easy to automate, and document the rest.